
The problem was that they were dying out of starvation only because they were constantly moving. For the whole game I was just following these guys and ate their corpses. Of course, I was able to capitalize off of that. But, for some reason, they managed to not get extinct somehow and they survived until generation 11 (I stopped the run afterwards). There were three eukaryotic species in my playthrough, and two of them weren’t able to keep up with the osmoregulation costs, so they were dying immediately. Having some kind of a progress bar to a next evolution would be really nice.Īlso, this happened to me after death, dont want if that’s intended. And cytoplasm costs an arm and a leg nowadays. I was really surprised when I saw eukaryotic cells, because I thought that everyone starts as a single hex of cytoplasm now.įor my first run, I’ve decided to stick with the prokaryotic cell. But overall, everything looks and feels good.

It is kinda hard to see the clouds when you zoom in if you are not accustomed to it and the controls are a bit wonky when you’re so small, due to your cursor being too close to the cell. But you are so tiny you can barely even see yourself if you zoom out really far. The first thing I’ve noticed is that you can zoom out really far away. Soo, I’ve started the game with a single hex of cytoplasm. If it is underlined, it is really important or one of the main thoughts of the post.įirst of all, great job fixing the loading screens. If it is written in cursive, it is the thing I want to put an accent on. Don’t worry, I’ll find another way to cheese that game.Įveryone is welcomed to join me in my quest to find the best build in the game.īy the way, you probably dont want to read everything I write, so I am distinguishing some key points: Also, I won’t be giving much attention to prokaryotic gameplay. So, keeping in mind, that I am kinda supposed to become complex multicellular creature, I’ve decided to spend all MP at every single evolution, so I won’t go reductionist again. Technically, I have found the best way to beat the current version of the game, but it missed the point. Second thing I want to mention is that I basically cheesed the game last time. It’ll probably start with my reaction to new mechanics, and it will evolve into more in-depth analysis as I become better and more familiar with the game. I’ll just play the game and post everything I found interesting and worth sharing. So, I’ve decided to make it more freeform. Basically, it was - “Three minutes of playing, ten minutes of writing”. The problem is that creating a sample of such proportions is possible, but reading a review took a lifetime.

The new version of our beloved game is out and I’m gonna bring my little project back.įiguring out Thrive 0.4.0 went in the wrong direction, but it had some interesting ideas, so I’ve decided to try doing something similar, but with a few changes.įirst of all, my previous idea of build review was too strict and specific.
